MUSEUM FILMS :: NONFICTION IMAX :: NONFICTION TV :: MULTISCREEN FILMS :: 3D FILMS :: 360 VR EXPERIENCES :: DIGITAL ART :: INTERACTIVES :: UNIQUE MEDIA FORMATS :: NEW STORYTELLING TECHNOLOGY :: Media design :: HARDWARE SPECIFICATIONS
SPECIAL SERVICES QUALIFICATIONS & CERTIFICATIONS:
Deep Water & Technical Underwater Filmmaking
High-End Aerial Cinematography, Duel-Op 8-Rotor Drone Carrying our RED 8K Camera
Phantom Flex 4K Ultra Slowmotion
3D Filmmaking and Ambisonic Audio Design
100ft+ Large Multiscreen Media Production
Wilderness and Rare Wildlife Filming
High Altitude and Mountain Specific Filmmaking
A NEW STANDARD IN NATURAL HISTORY, HISTORY, & SCIENcE FILMS
The status quo of museum films has taken our most culturally significant places and stories hostage. Orange Frame takes a different approach to nonfiction media by producing films to be modern, relevant, cinematic, and emotionally impactful.
The principals at Orange Frame have produced episodic and specials for National Geographic, Discovery Channel, History Channel, Animal Planet, PBS, Science Channel, and more. We draw from over 10 years producing and shooting for these top level nonfiction broadcast companies to deliver content that’s of the highest quality, intelligently connects with younger audiences, and pushes the boundaries of new powerful storytelling techniques.
A NEW KIND OF CONTENT PRODUCTION
New Media Storytelling . Immersive Experiences . Convergence . Interactivity . Boundless Digital Exhibits
We've traveled to Tibet. We've eaten pufferfish. We've hired a Canadian. We've barely lived to tell the story. Our employees are good people and adventurers. The innate drive to explore, mixed with unmatched industry talent, produces hyper-cool new forms of media born from a place that values authenticity, story, art, and design.
A NEW way of industry thinking
Orange Frame promotes and practices minimalism in media.
Less is always more. Less thinking a touchscreen is interactive for today's youth. Less talk about the future. Less use of the word 'cutting edge.' Less talk period. Less clipart-looking graphics. Less junk media.
More creating. More R&D before market and delivery. More focus groups before delivery. More prototyping. More human factors research. More intuitive and adaptive functionality. More meaning. More story is king and content matters most. More stunning visuals. More augmentation. More focus on the hardware / software interplay. More emotion and immersion.
More vision. More creativity.
AND more working with partners so story, hardware, software, design, fabrication, and architecture work in seamless concert.