MUSEUM FILMS :: NONFICTION IMAX :: NONFICTION TV :: MULTISCREEN FILMS :: 360 VR EXPERIENCES :: DIGITAL ART :: INTERACTIVES :: UNIQUE MEDIA FORMATS :: NEW STORYTELLING TECHNOLOGY :: Media design


A NEW STANDARD IN NATURAL HISTORY, HISTORY, & SCIENcE FILMS

The status quo of museum films has taken our most culturally significant places and stories hostage. Orange Frame takes a different approach to nonfiction media by producing films to be modern, relevant, cinematic, and emotionally impactful.

The principals at Orange Frame have produced episodic and specials for National Geographic, Discovery Channel, History Channel, Animal Planet, PBS, Science Channel, and more. We draw from over 10 years producing and shooting for these top level nonfiction broadcast companies to deliver content that of the highest quality, intelligently connects with younger audiences, and pushes the boundaries of new powerful storytelling techniques. 


A NEW KIND OF CONTENT PRODUCTION

New Media Storytelling . Immersive Experiences . Convergence . Interactivity . Boundless Digital Exhibits

We've traveled to Tibet. We've eaten pufferfish. We've hired a Canadian. We've barely lived to tell the story. Our employees are good people and adventurers. The innate drive to explore, mixed with unmatched industry talent, produces hyper-cool new forms of media born from a place that values authenticity, story, art, and design. 

360 / VR / Immersive | Largest Artificial Reef in the World

Orange Frame's cinematographer created this hemisphere A7S rig. Imagine an immersive experience of the night sky...ok so now you know why we made it.

Where no camera has gone before, behold our RED Dragon on a Movi mount atop a drone tank. Lion's den coverage, check. Bear cave, check. War zone, check.

The Ozo crashed into our equipment room from deep space. Shoots 4K 360, mechanized with remote ops, the real deal for immersive and VR storytelling.


A NEW way of industry thinking

Orange Frame promotes and practices minimalism in media.

Less is always more. Less thinking a touchscreen is interactive for today's youth. Less talk about the future. Less use of the word 'cutting edge.' Less talk period. Less clipart-looking graphics. Less junk media.

More creating. More R&D before market and delivery. More focus groups before delivery. More prototyping. More human factors research. More intuitive and adaptive functionality. More meaning. More story is king and content matters most. More stunning visuals. More augmentation. More focus on the hardware / software interplay. More emotion and immersion.

More vision. More creativity.

AND more working with partners so story, hardware, software, design, fabrication, and architecture work in seamless concert. 

 360 VR studio

360 VR studio