MUSEUM FILMS :: NONFICTION IMAX :: NONFICTION TV :: MULTISCREEN FILMS :: 360 VR EXPERIENCES :: DIGITAL ART :: INTERACTIVES :: UNIQUE MEDIA FORMATS :: NEW STORYTELLING TECHNOLOGY :: Media design

A NEW STANDARD IN NATURAL HISTORY, HISTORY, & SCIENcE FILMS

The status quo of museum films has taken our most culturally significant places and stories hostage. Do not settle on the mediocre, the institutionalized 'museum film' production company. Orange Frame takes a different approach to nonfiction media. We produce films to be modern, relevant, cinematic and with lasting emotional impact.

Our market value is delivering National Geographic quality results, an ability to intelligently connect with younger audiences, and new powerful storytelling techniques. 

The principals at Orange Frame have produced episodic and specials for National Geographic, Discovery Channel, History Channel, Animal Planet, PBS, Science Channel, and more. Show credits include cinematography for National Geographic Explorer series and producer for the hit series, Brain Games. 

NEW MEDIA content Production

New Media Storytelling . Immersive Experiences . Convergence . Interactivity . Boundless Digital Exhibits .

We've traveled to Tibet. We've eaten pufferfish. We've hired a Canadian. We've barely lived to tell the story. Our employees are good people and adventurers. The innate drive to explore, mixed with unmatched industry talent, produces hyper-cool new forms of media born from a place that values story, art, and design.  

Largest Artificial Reef in World | Immersive Experience

Orange Frame's cinematographer created this hemisphere A7S rig. Imagine an immersive experience of the night sky...ok so now you know why we made it. 

Where no camera has gone before, behold our RED Dragon on a Movi mount atop a drone tank. Lion's den coverage, check. Bear cave, check. War zone, check.

The Ozo crashed into our equipment room from deep space. Shoots 4K 360, mechanized with remote ops, the real deal for immersive and VR storytelling. 

Orange Frame promotes and practices minimalism in media.

Less is always more. Less thinking a touchscreen is interactive for today's youth. Less talk about the future. Less use of the word 'cutting edge.' Less talk period. Less clipart-looking graphics. Less junk media.

More creating. More R&D before market and delivery. More focus groups before delivery. More prototyping. More human factors research. More intuitive and adaptive functionality. More meaning. More story is king and content matters most. More stunning visuals. More augmentation. More focus on the hardware / software interplay. More emotion and immersion.

More vision. More creativity.

AND more working with partners so story, hardware, software, design, fabrication, and architecture work in seamless concert. 

360 studio shoot